Seti
FESSer
Traveller of the Dark Wind
Posts: 3,072
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Post by Seti on Aug 17, 2003 17:33:59 GMT -5
MP3's....that sounds good but watch the bandwidth any MP3 download site can tell you it eats up your bandwidth like hell unless you have unlimited n_n;;
But I have to agree strongly with TF a turn by turn walkthrough is extremely bad idea I personally have been against those type of things. Its because theres so many random factors in the game its impossible to make a 100% accurate turn by turn walkthrough a good example would be crictical hits or hit or miss or change of strategy....... Your basically playing the game for the person blind and that doesn't really work.
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Post by Fire Emblem Master on Aug 17, 2003 21:25:06 GMT -5
Be careful, while everything in the game IS random, if you follow my walktrhough perfectly. The game is predictable. How do i know this? The walkthrough's through till chaper 3, and i've followed my own walkthrough about 15 times, everything is the same as it was the last 14 times i went through it. If you think the walkthrough is JUST the maps, that's wrong...i've even put things in it for the arena, buying and selling weapons and such. It works perfectly each time. I even went so far as to download the newest version of Zsnes, as well as snes9X, and a few other FE4 roms...it works. I'm not saying it's flawless, but it's pretty darn close.
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Koyotae Fan
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Will people remember me?
Posts: 1,226
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Post by Koyotae Fan on Aug 17, 2003 22:01:36 GMT -5
Still... step by step is a lot of work and random stat growth might throw off some people...
I also like going completely against walkthru's to be funny... TF's walk thru gave me so much leeway, it was fun, since they were logical and most of the time a different unit use would be impractical... and therefore funny to use...
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Post by TerranigmaFreak (admin) on Aug 18, 2003 9:17:46 GMT -5
Well I never said my walkthru was prefect. I do intend to update it once I get more FE7 stuff up. I don't understand what DreamT fan is saying though. Is it good thing or a bad thing. Make it clear so I know what needs to be fixed. It sucks to make a walkthru if you have a bad memory... like me. Even if you did something 1000 times, you'd still don't remember the exact position that you took. Summerwolf is right, making those maps allows you to see things and new strategies that you never thought of. That's why I love FE4. Even the map design is tricky.
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Koyotae Fan
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Posts: 1,226
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Post by Koyotae Fan on Aug 18, 2003 13:14:31 GMT -5
I mean, I like going against what walkthru's suggest just to be funny. @,@
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Post by VolCanon2 on Aug 19, 2003 1:19:18 GMT -5
hey hey hey , Adan with lachesis is GOOD. demund is useful and nana can be used for fighting
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Post by TerranigmaFreak (admin) on Aug 19, 2003 8:43:14 GMT -5
I agree all except for the Adan part.
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Post by Eaichu on Aug 19, 2003 9:57:53 GMT -5
Adan is a good character to pair up with others. He has many benefical strong points that can come in very handy... I find his best partners to be Lachesis and Ferry, because his defense, strength and HP growth really do come in handy for their children.
Adan is far from useless. If you actually bother to take the time and level him up a several times, you'll see that he's nearly invincible when brought up to Lv. 20 and promoted as a General. Adan has a huge benefit from high HP and defense, and his incredible strength works well with his weapon variety, all this in a whole makes him the most useful tank character in the game.
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Post by TerranigmaFreak (admin) on Aug 19, 2003 10:36:58 GMT -5
Just having strength and defence does not make him a well rounded character. Plus his low movement doesn't help. You'll have no time to waste on Adan if you want to get an A(or was it S) rank in the game.
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Seti
FESSer
Traveller of the Dark Wind
Posts: 3,072
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Post by Seti on Aug 19, 2003 17:47:27 GMT -5
To be honest Adan maybe strong but in a game such as FE4 where maps consist of entire worlds Adan is the most impractical character around for a fighter with his horrible move range its partly the reason I also near never use Hannibal. They're only good for defending the base.... Sure a Foot ring could help but its better used on other people like Levin for ultimate wanton destruction and TF is right if your aiming for a good speed rating you have no time to be messing around with characters like them you'd be just whipping out the Skasahar, Rackche, Celice, Sety and the other beserk characters and speeding through..
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Post by Fire Emblem Master on Aug 20, 2003 12:14:45 GMT -5
Even if you did something 1000 times, you'd still don't remember the exact position that you took. Did you ever think that i might be writing the walkthrough WHILE i play Fire Emblem! i will be going through every chaper over and over again writing and rewriting untill it's done and perfect! i still cant see why you dont like the idea of a walkthrough like this, if you follow the steps, the AI doesn't change, i've been doing this with the first chapter for a long long time, it stays the same. the same enemy unit movements, the same number of turns it takes, the game's not the super AI you know
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Post by TerranigmaFreak (admin) on Aug 20, 2003 12:32:49 GMT -5
Actually, I was talking about myself. I'm one of those people with a horrible memory and turning on emu and making webpage at the sametime will screw up my computer... don't know why.
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Koyotae Fan
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Post by Koyotae Fan on Aug 20, 2003 14:10:09 GMT -5
What about the random stats and the activation of skills?
I mean some skills activating just seem like random luck and some like advancing depend on stats that are random making the walkthru seem impractical...
really... 1 more point in any stat area will make a huge difference...
The chance of that stat growing are the same in every game, but 1 point in an area can throw off the entire thing. Like your speed needs to be just 1 more point to activate advancing, but the growth didn't happen and you got an extra enemy running around. Or berserk didn't activate at the critical moment... and the arena is sometimes pretty random for me as well, like lvl 4 lachke can beat some guy in the arena in one state, but can't in an other...
...
Oh well, why argue it? The guy is going to make it anyway, right?
...
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Koyotae Fan
FESSer
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Post by Koyotae Fan on Aug 20, 2003 14:11:04 GMT -5
What about the random stats and the activation of skills? I mean some skills activating just seem like random luck and some like advancing depend on stats that are random making the walkthru seem impractical... really... 1 more point in any stat area will make a huge difference... The chance of that stat growing are the same in every game, but 1 point in an area can throw off the entire thing. Like your speed needs to be just 1 more point to activate advancing, but the growth didn't happen and you got an extra enemy running around. Or berserk didn't activate at the critical moment... and the arena is sometimes pretty random for me as well, like lvl 4 lachke can beat some guy in the arena in one state, but can't in an other... that is critical exp... ... Oh well, why argue it? The guy is going to make it anyway, right? ...
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Starwolf
FESSer
Noooo ... I'm oxidising
Posts: 685
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Post by Starwolf on Aug 20, 2003 16:28:48 GMT -5
Don't you fools even understand how the random number generator works? I thought fe6's auto save and the tonnes of S-rank walkthroughs for advance wars would make you think that if you did exactly the same movements exactly the same things will happen. Problem with a game like Fire emblem is you have to follow it from start to finnish by the book or else. While for advance wars you can just use it for the mission you are stuck on.
OK il'l let you off fes1-3 was just luck in battles (theres 2 battles, "win" or "lose" as I call them).
As for Adan fe4s maps make him too slow to be good. I play for speed (none of the boss leveling crap). If you spend stuff like 100 turns a chapter Adan is right up your street but for most fe players he will probably be about level 15 at best. Hannibal was actually OK as he has less levels to level up so he could well become Level 30 (he also does well with a Hero bow, this means Lester can have the killer bow).
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