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Post by The dark prince on Nov 5, 2003 16:13:54 GMT -5
There's Cygnus, which is all right but far from the best. www.softcircuits.com/cygnusThen there's Ultra Edit, which I think is crap. www.ultraedit.comThere's also Hex Workshop, which can be downloaded at www.bpsoft.comFinally, there's WinHex, which is in my opinion the best, but with this version only allows you to save files under 200KB. www.winhex.comOf course, all of these are shareware versions, so you may want to be careful. these for what again? don't the codes need to be transfered now?
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Post by Dragoon147 on Nov 6, 2003 9:06:51 GMT -5
^^ you guys got any cheats for the ENG version?
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Post by The dark prince on Nov 6, 2003 16:36:19 GMT -5
^^ you guys got any cheats for the ENG version? here no gamefaqs does or did i know becasue i got my name sword or it now emblam blade back
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I should really register
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Post by I should really register on Nov 7, 2003 20:20:35 GMT -5
these for what again? don't the codes need to be transfered now? It's for the people from some posts ago that wanted to have hex editors for Windows.
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Post by Anonymous on Nov 9, 2003 0:18:47 GMT -5
Some Item Codes:
Sword ID Digits: Iron Sword 0001 Slim Sword 0002 Steel Sword 0003 Silver Sword 0004 Iron Blade 0005 Steel Blade 0006 Silver Blade 0007 Poison Sword 0008 Rapier 0009 Mani Katti 000A Brave Sword 000B Wa Dao Sword 000C Killer Edge 000D Armorslayer 000E Wyrmslayer 000F Light Brand 0010 Runesword 0011 Lancereaver 0012 Longsword 0013
Lance ID Digits: Iron Lance 0014 Slim Lance 0015 Steel Lance 0016 Silver Lance 0017 Poison Lance 0018 Brave Lance 0019 Killer Lance 001A Horseslayer 001B Javelin 001C Spear 001D Axereaver 001E
Axe ID Digits: Iron Axe 001F Steel Axe 0020 Silver Axe 0021 Poison Axe 0022 Brave Axe 0023 Killer Axe 0024 Halberd 0025 Hammer 0026 Devil Axe 0027 Hand Axe 0028 Tomahawk 0029 Swordreaver 002A Swordslayer 002B
Bow ID Digits: Iron Bow 002C Steel Bow 002D Silver Bow 002E Poison Bow 002F Killer Bow 0030 Brave Bow 0031 Short Bow 0032 Long Bow 0033 Ballista 0034 Iron Ballista 0035 Killer Ballista 0036
Spell ID Digits: Fire 0037 Thunder 0038 Elfire 0039 Bolting 003A Fimbulvetr 003B Forblaze 003C Excalibur 003D Lightning 003E Shine 003F Devine 0040 Purge 0041 Aura 0042 Luce 0043 Flux 0044 Luna 0045 Nosferatu 0046 Eclipse 0047 Fenrir 0048 Gespenst 0049
Staffs: Heal 004A Mend 004B Recover 004C Physic 004D Fortify 004E Restore 004F Silence 0050 Sleep 0051 Berserk 0052 Warp Rescue 0054 Torch 0055 Hammerne 0056 Unlock 0057 Barrier 0058
Misc: Dragon Axe 0059 Angelic Robe 005A Energy Ring 005B Secret Book 005C Speedwings 005D Goddess Icon 005E DragonShield 005F Talisman 0060 Boots 0061 Body RIng 0062 Hero Crest 0063 Knight Crest 0064 Orion's Bolt 0065 Elysian Whip 0066 Guiding Ring 0067 Chest Key 0068 Door Key 0069 Lockpick 006A Vulnerary 006B Elixir 006C Pure Water 006D Antitoxin 006E Torch 006F Delphi Shield 0070 Member Card 0071 Silver Card 0072 White Gem 0073 Blue Gem 0074 Red Gem 0075 Gold 0076 Spear 0077 Chest Key 0078 Mine 0079 Light Rune 007A Iron Rune 007B Filla's Might 007C Nini's Grace 007D Thor's Ire 007E Set's Litany 007F Emblem Blade 0080 Emblem Lance 0081 Emblem Axe 0082 Emblem Bow 0083 Durandal 0084 Armads 0085 Aureola 0086 Earth Seal 0087 Afa's Drops 0088 Heaven Seal 0089 Emblem Seal 008A Fell Contract 008B Sol Katti 008C Wolf Beil 008D Ereshkigal 008E Flametongue 008F Regal Blade 0090 Rex Hasta 0091 Basilikos 0092 Rienfleche 0093 Heavy Spear 0094 Short Spear 0095 Ocean Seal 0096 Wind Sword 0099
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Post by Anonymous Again on Nov 9, 2003 0:26:39 GMT -5
"Fire Emblem" North American Version (as was the previous post)
[M] Must Be On 00006777 000A 100BDEB4 0007
Infinite Funds 8202BC00 967F 8202BC02 0098
Character Codes: Lyn/Eliwod?? Infinite HP 3202BD62 003C Maximum HP 3202BD63 003C Infinite Turns 3202BD5C 0000 Gain Level Per Battle 3202BD59 0063 Steps +8 3202BD6D 0008 Fighting Skills Maxed: Strength/Magic 3202BD64 0014 Skill 3202BD65 0014 Speed 3202BD66 0014 Luck 3202BD69 001E Defence 3202BD65 0014 Magic Defence 3202BD67 0014 Weapon Lv. S 4202BD78 FFFF 00000004 0002 Infinite Item Usage: Item #1 3202BD6F 0063 Item #2 3202BD71 0063 Item #3 3202BD73 0063 Item #4 3202BD75 0063 Item #5 3202BD77 0063 Item Slot Modifier: Slot #1 3202BD6E xxxx Slot #2 3202BD70 xxxx Slot #3 3202BD72 xxxx Slot #4 3202BD74 xxxx Slot #5 3202BD76 xxxx
Sain/Marcus?? Infinite HP 3202BDAA 003C Maximum HP 3202BDAB 003C Infinite Turns 3202BDA4 0000 Gain Level Per Battle 3202BDA1 0063 Steps +8 3202BDB5 0008 Fighting Skills Maxed: Strength/Magic 3202BDAC 0014 Skill 3202BDAD 0014 Speed 3202BDAE 0014 Luck 3202BDB1 001E Defence 3202BDAF 0014 Magic Defence 3202BDB0 0014 Weapon Lv. S 4202BDC0 FFFF 00000004 0002 Infinite Item Usage: Item #1 3202BDB7 0063 Item #2 3202BDB9 0063 Item #3 3202BDBB 0063 Item #4 3202BDBD 0063 Item #5 3202BDBF 0063 Item Slot Modifier: Slot #1 3202BDB6 xxxx Slot #2 3202BDB8 xxxx Slot #3 3202BDBA xxxx Slot #4 3202BDBC xxxx Slot #5 3202BDBE xxxx
Recruit#1/Lance?? Infinite HP 3202BDF2 003C Maximum HP 3202BDF3 003C Infinite Turns 3202BDEC 0000 Gain Level Per Battle 3202BDE9 0063 Steps +8 3202BDFD 0008 Fighting Skills Maxed: Strength/Magic 3202BDF4 0014 Skill 3202BDF5 0014 Speed 3202BDF6 0014 Luck 3202BDF9 001E Defence 3202BDF7 0014 Magic Defence 3202BDF8 0014 Weapon Lv. S 4202BE08 FFFF 00000004 0002 Infinite Item Usage: Item #1 3202BDFF 0063 Item #2 3202BE01 0063 Item #3 3202BE03 0063 Item #4 3202BE05 0063 Item #5 3202BE07 0063 Item Slot Modifier: Slot #1 3202BDFE xxxx Slot #2 3202BE00 xxxx Slot #3 3202BE02 xxxx Slot #4 3202BE04 xxxx Slot #5 3202BE06 xxxx
Flolina/Rebecca?? Infinite HP 3202BE3A 003C Maximum HP 3202BE3B 003C Infinite Turns 3202BE34 0000 Gain Level Per Battle 3202BE31 0063 Steps +8 3202BE45 0008 Fighting Skills Maxed: Strength/Magic 3202BE3C 0014 Skill 3202BE3D 0014 Speed 3202BE3E 0014 Luck 3202BE41 001E Defence 3202BE3F 0014 Magic Defence 3202BE40 0014 Weapon Lv. S 4202BE50 FFFF 00000004 0002 Infinite Item Usage: Item #1 3202BE47 0063 Item #2 3202BE49 0063 Item #3 3202BE4B 0063 Item #4 3202BE4D 0063 Item #5 3202BE4F 0063 Item Slot Modifier: Slot #1 3202BE46 xxxx Slot #2 3202BE48 xxxx Slot #3 3202BE4A xxxx Slot #4 3202BE4C xxxx Slot #5 3202BE4E xxxx
Recruit#2 Infinite HP 3202BE82 003C Maximum HP 3202BE83 003C Infinite Turns 3202BE7C 0000 Gain Level Per Battle 3202BE79 0063 Steps +8 3202BE8D 0008 Fighting Skills Maxed: Strength/Magic 3202BE84 0014 Skill 3202BE85 0014 Speed 3202BE86 0014 Luck 3202BE89 001E Defence 3202BE87 0014 Magic Defence 3202BE88 0014 Weapon Lv. S 4202BE98 FFFF 00000004 0002 Infinite Item Usage: Item #1 3202BE8F 0063 Item #2 3202BE91 0063 Item #3 3202BE93 0063 Item #4 3202BE95 0063 Item #5 3202BE97 0063 Item Slot Modifier: Slot #1 3202BE8E xxxx Slot #2 3202BE90 xxxx Slot #3 3202BE92 xxxx Slot #4 3202BE94 xxxx Slot #5 3202BE96 xxxx
Dorcas??: Infinite HP 3202BECA 003C Maximum HP 3202BECB 003C Infinite Turns 3202BEC4 0000 Gain Level Per Battle 3202BEC0 0063 Steps +8 3202BED5 0008 Fighting Skills Maxed: Strength/Magic 3202BECC 0014 Skill 3202BECD 0014 Speed 3202BECE 0014 Luck 3202BED1 001E Defence 3202BECF 0014 Magic Defence 3202BED0 0014 Weapon Lv. S 4202BEE0 FFFF 00000004 0002 Infinite Item Usage: Item #1 3202BED7 0063 Item #2 3202BED9 0063 Item #3 3202BEDB 0063 Item #4 3202BEDD 0063 Item #5 3202BEDF 0063 Item Slot Modifier: Slot #1 3202BED6 xxxx Slot #2 3202BED8 xxxx Slot #3 3202BEDA xxxx Slot #4 3202BEDC xxxx Slot #5 3202BEDE xxxx
Recruit#3: Infinite HP 3202BF12 003C Maximum HP 3202BF13 003C Infinite Turns 3202BF0C 0000 Gain Level Per Battle 3202BF09 0063 Steps +8 3202BF1D 0008 Fighting Skills Maxed: Strength/Magic 3202BF14 0014 Skill 3202BF15 0014 Speed 3202BF16 0014 Luck 3202BF19 001E Defence 3202BF17 0014 Magic Defence 3202BF18 0014 Weapon Lv. S 4202BF28 FFFF 00000004 0002 Infinite Item Usage: Item #1 3202BF1F 0063 Item #2 3202BF21 0063 Item #3 3202BF23 0063 Item #4 3202BF25 0063 Item #5 3202BF27 0063 Item Slot Modifier: Slot #1 3202BF1E xxxx Slot #2 3202BF20 xxxx Slot #3 3202BF22 xxxx Slot #4 3202BF24 xxxx Slot #5 3202BF26 xxxx
Serra??: Infinite HP 3202BF5A 003C Maximum HP 3202BF5B 003C Infinite Turns 3202BF54 0000 Gain Level Per Battle 3202BF51 0063 Steps +8 3202BF65 0008 Fighting Skills Maxed: Strength/Magic 3202BF5C 0014 Skill 3202BF5D 0014 Speed 3202BF5E 0014 Luck 3202BF61 001E Defence 3202BF5F 0014 Magic Defence 3202BF60 0014 Weapon Lv. S 4202BF70 FFFF 00000004 0002 Infinite Item Usage: Item #1 3202BF67 0063 Item #2 3202BF69 0063 Item #3 3202BF6B 0063 Item #4 3202BF6D 0063 Item #5 3202BF6F 0063 Item Slot Modifier: Slot #1 3202BF66 xxxx Slot #2 3202BF68 xxxx Slot #3 3202BF6A xxxx Slot #4 3202BF6C xxxx Slot #5 3202BF6E xxxx
Recruit#4: Infinite HP 3202BFA2 003C Maximum HP 3202BFA3 003C Infinite Turns 3202BF9C 0000 Gain Level Per Battle 3202BF99 0063 Steps +8 3202BFAD 0008 Fighting Skills Maxed: Strength/Magic 3202BFA4 0014 Skill 3202BFA5 0014 Speed 3202BFA6 0014 Luck 3202BFA9 001E Defence 3202BFA7 0014 Magic Defence 3202BFA8 0014 Weapon Lv. S 4202BFB8 FFFF 00000004 0002 Infinite Item Usage: Item #1 3202BFAF 0063 Item #2 3202BFB1 0063 Item #3 3202BFB3 0063 Item #4 3202BFB5 0063 Item #5 3202BFB7 0063 Item Slot Modifier: Slot #1 3202BFAE xxxx Slot #2 3202BFB0 xxxx Slot #3 3202BFB2 xxxx Slot #4 3202BFB4 xxxx Slot #5 3202BFB6 xxxx
Matthew??: Infinite HP 3202BFEA 003C Maximum HP 3202BFEB 003C Infinite Turns 3202BFE4 0000 Gain Level Per Battle 3202BFE1 0063 Steps +8 3202BFF5 0008 Fighting Skills Maxed: Strength/Magic 3202BFEC 0014 Skill 3202BFED 0014 Speed 3202BFEE 0014 Luck 3202BFF1 001E Defence 3202BFEF 0014 Magic Defence 3202BFF0 0014 Weapon Lv. S 4202C000 FFFF 00000004 0002 Infinite Item Usage: Item #1 3202BFF7 0063 Item #2 3202BFF9 0063 Item #3 3202BFFB 0063 Item #4 3202BFFD 0063 Item #5 3202BFFF 0063 Item Slot Modifier: Slot #1 3202BFF6 xxxx Slot #2 3202BFF8 xxxx Slot #3 3202BFFA xxxx Slot #4 3202BFFC xxxx Slot #5 3202BFFE xxxx
Recruit#5: Infinite HP 3202C032 003C Maximum HP 3202C033 003C Infinite Turns 3202C02C 0000 Gain Level Per Battle 3202C029 0063 Steps +8 3202C03D 0008 Fighting Skills Maxed: Strength/Magic 3202C034 0014 Skill 3202C035 0014 Speed 3202C036 001E Luck 3202C039 001A Defence 3202C037 0018 Magic Defence 3202C038 001E Weapon Lv. S 4202C048 FFFF 00000004 0002 Infinite Item Usage: Item #1 3202C03F 0063 Item #2 3202C041 0063 Item #3 3202C043 0063 Item #4 3202C045 0063 Item #5 3202C047 0063 Item Slot Modifier: Slot #1 3202C03E xxxx Slot #2 3202C040 xxxx Slot #3 3202C042 xxxx Slot #4 3202C044 xxxx Slot #5 3202C046 xxxx
Luise??: Infinite HP 3202C07A 003C Maximum HP 3202C07B 003C Infinite Turns 3202C074 0000 Gain Level Per Battle 3202C071 0063 Steps +8 3202C085 0008 Fighting Skills Maxed: Strength/Magic 3202C07C 0014 Skill 3202C07D 0014 Speed 3202C07E 0014 Luck 3202C081 001E Defence 3202C07F 0014 Magic Defence 3202C080 0014 Weapon Lv. S 4202C090 FFFF 00000004 0002 Infinite Item Usage: Item #1 3202C087 0063 Item #2 3202C089 0063 Item #3 3202C08B 0063 Item #4 3202C08D 0063 Item #5 3202C08F 0063 Item Slot Modifier: Slot #1 3202C086 xxxx Slot #2 3202C088 xxxx Slot #3 3202C08A xxxx Slot #4 3202C08C xxxx Slot #5 3202C08E xxxx
Recruit#6: Infinite HP 3202C0C2 003C Maximum HP 3202C0C3 003C Infinite Turns 3202C0BC 0000 Gain Level Per Battle 3202C0B9 0063 Steps +8 3202C0CD 0008 Fighting Skills Maxed: Strength/Magic 3202C0C4 0014 Skill 3202C0C5 0014 Speed 3202C0C6 001E Luck 3202C0C9 001A Defence 3202C0C7 0018 Magic Defence 3202C0D8 001E Weapon Lv. S 4202C0C8 FFFF 00000004 0002 Infinite Item Usage: Item #1 3202C0CF 0063 Item #2 3202C0D1 0063 Item #3 3202C0D3 0063 Item #4 3202C0D5 0063 Item #5 3202C0D7 0063 Item Slot Modifier: Slot #1 3202C0CE xxxx Slot #2 3202C0D0 xxxx Slot #3 3202C0D2 xxxx Slot #4 3202C0D4 xxxx Slot #5 3202C0D6 xxxx
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Iggy
FESSer
This is Nino. She is, undoubtfully, the best Mage ever. And the cutest. ^_^
Posts: 389
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Post by Iggy on Dec 14, 2003 22:44:09 GMT -5
I've been working on this all day...
Fire Emblem 7 VBA Codes Notes:
Eliwood:
Item Codes: 0202bd6F:XX - Slot 1 Remaining Use 0202bd71:XX - Slot 2 Remaining Use 0202bd73:XX - Slot 3 Remaining Use
Weapon Level Codes: 0202bd7F:XX - Dark Magic Level
Character Codes: 0202bd50:XX - Character Modifier (Works Better than 53) 0202bd53:XX - Character Modifier? 0202bd54:XX - Class Modifier 1 0202bd55:XX - Class Modifier 2
Stats Codes: 0202bd58:xx - Level 0202bd59:xx - Exp. 0202bd62:xx - Max. HP 0202bd63:xx - Remaining HP 0202bd64:xx - Str. 0202bd65:xx - Skill 0202bd66:xx - Speed 0202bd67:xx - Def. 0202bd69:xx - Luck 0202bd6a:xx - Con. 0202bd6d:XX - Movement 0202bd81:XX - Res.
Support Codes: XX is the level of Suport
0202bd82:XX - Hector 0202bd83:XX - Lyn 0202bd84:XX - Ninian 0202bd85:XX - Marcus 0202bd86:XX - Lowen 0202bd87:XX - Hagen 0202bd88:XX - Fiora
Marcus: Character: 0202bd98:xx - Character 1 0202bd9C:xx - Class 1 0202bd9D:xx - Class 2
Stats: 0202bda0:xx - Level 0202bda1:xx - Exp. 0202bdaa:xx - Max. HP 0202bdab:xx - Remaining HP 0202bdac:XX - Str. 0202bdae:XX - Speed
Bartre: Character 0202be74:XX - Class 1 0202be75:XX - Class 2
Stats: 0202be79:XX - EXP
Dorcas: Character: 0202c21C:xx - Class 1 0202c21D:xx - Class 2
Stats: 0202c22a:XX - Max. HP
Serra: Character: 0202c2a8:xx - Character 1 0202c2aC:xx - Class 1 0202c2aD:xx - Class 2
Stats: 0202c2b1:XX - EXP
Character List (1): 08 - Eliwood 09 - Yes
Character List (2): 23 - Bandit (Wind) 29 - Bandit 30 - Bandit 45 - Bandit 4C - Eliwood B4 - Lyn
Class List: 1 2 04 02- Lord (Lyn) 24 0F - Paladin (Male) 44 07 - Fighter B0 01 - Lord (Eliwood) E0 0A - Cleric
Fire Emblem 7 Other Notes: In Rom: BDCE68 - Start of Eliwood's Growth Rates BDCE6E - Possibly End of Eliwood's Growth Rates; 6F-70, I don't reconize BE01BB - Eliwood's Starting HP BE020F - Lyn's Starting HP BE0263 - Hector's Starting HP BE02B7 - Kent's Starting HP CED678 - Start of some repeating numbers... CEDD3C - Pattern of Numbers above End CEDD40 - New Sequence Starts CEE830 - Sequence Ends around here...
You can tell I tried to hack it from the last part...
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Post by tony on Dec 22, 2003 20:03:21 GMT -5
could you send that save file to me too tmccollo@msn.com
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Post by helsing on Dec 29, 2003 22:12:32 GMT -5
Is there a way to manipulate the RNG directly with a cheating device? I know about the RNG trick, but I'd rather not spend sixty-two years waiting for six-eight "good" RNs to appear in a row. I'm currently playing with emu anyhow, so I wouldn't mind directly hex editing the save file. Any help would be appreciated.
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rekawamo
FESSer
My favorite fruit.
Posts: 196
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Post by rekawamo on Jan 4, 2004 22:42:04 GMT -5
Is the RNG trick a "cheat?" If it is, I can post it...
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Post by Funewun on Jan 10, 2004 17:46:01 GMT -5
n00b question.
are most of the above lists, cheat codes for VBA? and if so, which ones?
also, how do you input the cheat codes?
btw, i have a US version Fire Emblem ROM for Visual Boy Advance, as well as an original copy that I bought for GBA.
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Maybe i should Join
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Post by Maybe i should Join on Jan 10, 2004 19:19:06 GMT -5
you should put up the RNG trick. also i have read alot of them, and all of them are very confusing. it would be appreciated if someone explained it to me.
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rekawamo
FESSer
My favorite fruit.
Posts: 196
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Post by rekawamo on Jan 11, 2004 20:50:34 GMT -5
Okay, this is long...
At any time in the battle field, the game has a lot of random numbers pre-generated and ready to go.
So a character kills an enemy. Seven random numbers will be used to determine which stats will increase, if any.
Let’s say a character has a 40% chance of increasing health and gains a level. Since the game has a random number ready, it will use it. If this random number is under 40, HP will increase. If the random number is over 40, HP will not increase.
The same goes for all of the other stats.
Now, here’s how to find out if your random numbers are over 50 or under 50.
Step 1:
Take a unit with an odd movement.
This unit must have CLEAR SPACE in all 8 spaces directly around it. This includes diagonals.
Basically, “clear space” is plain or road. If it is a flying unit, it's a lot easier, because they can go over terrain easily.
Step 2:
Now when you have a guy in position to kill an enemy, do the following.
It is now time to find out what the pre-generated random numbers are, over 50 or under 50.
Select your testing unit. Move the cursor one step to the right, and then move the cursor around in a circle around the unit. You should get the blue arrow moving around the unit in a circle.
At some point, the arrow will change from doing this (if the unit has a move of 5) l```UN____ l```IT````l l_________l
To this (example 1): ____ ````l ````l ```UN ```IT
OR to this (example 2): l l____UN `````IT
(Please disregard the ` marks.)
So if the arrow goes vertical first (example 1), the random number is under 50, which is good.
Now press B and do it over. Each time to do the circle and press B, one number is used.
Keep moving in a circle around and around, and keep track (I suggest writing down) all of the random numbers that the game had in store. Now, you’re going to want to find good numbers. I would say at least 5 numbers under 50. Such as:
Under Under Over Under Over Under
Something like that. Make sure there are seven, because there are seven stats to increase.
Preferably, you’ll want seven numbers under 50 in a row, but that’s uncommon.
Step 3:
Reset your game. Press A B Select Start at the same time, if you didn’t know already.
Step 4:
Now you know the upcoming numbers and you have a good 7 string of them, you’re going to use some of these first, before using the seven. Every time someone attacks and hits, 3 random numbers are used.
When someone attacks and misses, 2 are used.
This goes for you and the computer.
Say your guy can kill in one hit and will gain a level. Here are your numbers: (Your experience will be different. This is an example only)
Over Over Over Over Over Over Under Under Under Under Under Under Under
Six over and seven under. Getting seven under in a row is rare, but it does happen.
Now, you’re going to have to use up all numbers but the seven under 50. Hitting takes up 3 numbers. There fore, you’ll have to do the circle thing three times before you hit.
Doing the circle uses… (These numbers are from the above example. Your experience will be different.)
Over Over Over
Now you hit the enemy killing him. You use these #s… (These numbers are from the above example. Your experience will be different.)
Over Over Over
Now you gain a level, and the seven numbers under 50 will be used. You will probably gain most stats.
Likewise, if you will hit, then the enemy will miss, and you will kill, you must plan eight [3 (your hit) + 2 (enemy miss) + 3 (your hit)] steps ahead.
How This Works
Say the percentage of getting a stat is 40 out of 100, which is 40%. If you know the number is under 50 there’s a 40 out of 50 chance, or 80%.
Kind of a shaky explanation but I hope you got my point.
Thanks to Grodd for this info. He posted one something like this but I just refined it a bit more. Heck, I probably made it more complicated. Oh, well…
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Maybe i should join
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Post by Maybe i should join on Jan 12, 2004 21:55:45 GMT -5
thanks dude this was the best explanation i have heard about the RNG trick. the first time that i heard it i was confused so i tried it. and somehow instead of increasing the chance of getting good stats i got really bad stats. kinda bummer eh?
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