HaloDonut
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Best World War 2 Movie? Black Hawk Down-Blamat
Posts: 17
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Post by HaloDonut on Feb 11, 2004 20:41:59 GMT -5
Can someone give me some startegies for Terran In StarCraft. Especially in the beginning like a building order. What buildings should I build first and how many of what I should build. Thanks ;D And is anyone looking forward to Starcraft Ghost?
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LordZosh
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Evil is what I bring.
Posts: 268
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Post by LordZosh on Feb 12, 2004 15:20:51 GMT -5
I am not looking forward to Starcraft Ghost because it is going to be a first person shooter, and I am mostly into strategy games. However, I am looking forward to Starcraft 2!
Terran.... Why on earth do you like Terran??? It is the worst race out of all three.
I could give you many strategy's and other stuff, but tell me... do you have the expansion, or non-expansion?
My record on Starcraft Broodwar is 364:27:125.
As you can see from my record, I use to be a freak at this game. Now all I play is UMS (Use Map Settings)
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HaloDonut
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Best World War 2 Movie? Black Hawk Down-Blamat
Posts: 17
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Post by HaloDonut on Feb 12, 2004 18:12:37 GMT -5
I have expansion. I just like Terran because they can build anywhere. And I they are the most rounded (in my opinion) I don't really like Zerg that much. Hope the Hybrid are in StarCraft 2
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LordZosh
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Evil is what I bring.
Posts: 268
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Post by LordZosh on Feb 13, 2004 16:48:51 GMT -5
Here's my oppinion of Terran's strength's and weakneses:
Strengths: Mobility, great defense, build anywhere, cloaking, versatility, Marines, strong through whole tech-tree, easy to learn, instant cloak detection, ability to repair buildings and most units.
Weaknesses: Very slow, need lots of space, require active scouting, require micromanagement for special abilities, vulnerable to Dark Swarm, buildings burn up when highly damaged.
Most of the time, good SCBW players focus on building many of 1 unit. I'll give strategies for a few usefull units for terran.
If you want a combo of Marines, Firebat's, and Medics (this will only work on a fast money map)... start by building 3-4 SCV in addition of the 4 SCV's you already have. Take one of those SCV's after you have around 100-200 minerals, and start to build a Supply Depot. Build more SCV's and Supply Depots, untill you can build Supply Depots without waiting (When you start to inherrit minerals faster than you can build). Build about 12 Barracks, and 2 or three Engeneering Bay's. Upgrade your stats as soon as possible, and ALWAYS buy Marines, Firebats, or Medics. (about 60% Marines, 20% Firebats, and 20% Medics. Don't forget to build your refinary's and Academy's. Don't rely on Bunker's or Missle Turrets to do the defence for you. spread your marines out to give yourself a heavy defence. Attack when you have full Marines. If by any chance you run out of minerals, you have not been building enough SCV's. You must work really fast to get this strategy to work.
If you want battle cruisers, Ghosts or wraiths (best to use with a team mate that has Protoss or Zerg)... follow the same criteria, except always have one SCV working on building Supply depots, AND have a SEPERATE SCV on building the things you need. Build the following buildings in order.... 1. Barracks 2. Acadamy 3. Factory 4. Starport and Armory 5. 2 Science Facility's 6. Covert Ops on one, and Physics Lab on one 7. Nucular Silo Always build guys in between building the buildings, otherwise you'll get wiped out. Make sure you make a lot of refinary's and buy a LOT of SCV's (I'd say around 70. Yes it seems like a lot, but you'll get screwed if you don't).
We all know the best thing about Terran, is that they can lift off... Here are some cool things and stratgies about lifting off...
When a resource spot is mined out, rather than just letting your Command Center sit around, you can fly it to another resource spot.
When your buildings are being attacked by melee/ground units only, such as Zealots, Zergling, Ultralisks, Reavers, Tanks, etc. lift-off your buildings. The melee units will not be able to attack them. This can save the buildings until reinforcements arrive, or force the enemy to engage other buildings like Bunkers. This is especially useful with Command Centers as they are very expensive.
In island maps, you can build a Command Center and fly it over to an island without a transport. You can also fly Barracks over early in the game and build a few Marines on different islands to secure them before the enemy is able to transport troops to them.
You can construct a building on lower ground, then fly it up to the safety of high ground to either build units or to keep the buildings safe. Some maps have secondary resource nodes on high ground that aren't accessible from the ground.
If you have a building capable of two add-ons such as the Science Facility and Command Center, and decide you want the other add-on, instead of destroying the old add-on and building the new one, you can lift off and build the other add-on and switch between the two as necessary.
If you find that a Terran enemy has abandoned some valuable add-ons, you can fly your buildings to that location, land by them, and use them. This is of course a rare application.
If you are being nuked, you can lift-off buildings in the targeted area and run before the nuke hits if you are fast enough. You probably won't escape the blast, but you can get away from ground zero and reduce the damage that you take.
You can run away and set up at another location if your town is about to fall. You can return when it's safe, or run away to some other location to rebuild your town. Flee toward allies in allied games.
You can lift-off a building and fly it a bit out of your town to spot for your Siege Tanks, increasing their effective range. If your building comes under attack you can always fly it back into town, repair it, and send it back again.
My Favorite Terran unit... the Battle Cruiser.......
Using the Yamato gun, and a large force of Battlecruisers, you can punch through almost any defense. Remember that the Battlecruiser can fire its Yamato gun further than its sight range. Use the ComSat Station to reveal the enemy so they can be Yamato'd from a distance. You will probably need at least 3 Starports to build mass Battlecruisers. Gas is very important for this plan. Use Gas only for vital buildings, Battlecruisers, and a few useful upgrades such as Stim Pack and U-238 shells for added Marine range if you have 1-2 Gas geysers. You're going to have to save for each Battlecruiser. You must repair your Battlecruisers-- do not allow a single one to die. If you have multiple geysers, build Science Vessels and use Defensive Matrix on attacking Wraiths and Battlecruisers. A 750 HP Battlecruiser will last a very long time. Transports protected by a Matrix also stand a much better chance of unloading safely, even under fire.
I also like the fact that 2 of units can cloak......
The Terrans have two units capable of cloaking: the Ghost and the Wraith. To cloak your Ghosts, you must research Personal Cloaking at the Covert Ops add-on to the Science Facility. Personal Cloaking is useful for allowing your Ghosts to sneak near the enemy camp to launch nukes, and to allow Ghosts to safely cast Lockdown. To cloak your Wraiths, you must research Cloaking Field at the Control Tower add-on attached to the Starport. Terrans can detect cloaked units using Missile Turrets, Science Vessels, and using Scanner Sweep, a special ability of the ComSat Station, an add-on to the Command Center.
..................... I think I typed too much........ my hands are getting tired.......... I quit.......... If anyone has any questions about my strategies, notify me.........
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Post by Tiger of the Wind on Feb 13, 2004 20:11:58 GMT -5
Joke? Terrans have the fastest rush, drop, and defensive structure push builds. Even mass BCs can be accomplished on money maps very fast with minimal investment in other buildings.
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LordZosh
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Evil is what I bring.
Posts: 268
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Post by LordZosh on Feb 13, 2004 20:19:30 GMT -5
Joke? Terrans have the fastest rush, drop, and defensive structure push builds. Even mass BCs can be accomplished on money maps very fast with minimal investment in other buildings. Your wrong... Compared to Zerg and Protoss, they're slow.... If you think about it, none of the races are slow, but I'm comparing Terran to Zerg (which is the fastest race obviously), and Protoss (which can build hundreds of photon canons in minuts).
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HaloDonut
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Best World War 2 Movie? Black Hawk Down-Blamat
Posts: 17
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Post by HaloDonut on Feb 13, 2004 20:36:25 GMT -5
Thanks for the startegies I'll try them out.
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Post by Tiger of the Wind on Feb 13, 2004 21:56:10 GMT -5
It's easy to get a bunker with 1 marine in it before a toss can get up a cannon. The bunker with 1 marine will end up being better than the cannon for some simple reasons: it's reparable; it has higher health; it can house more units.
Zerg hasn't been fast since they changed the spawn pool cost to 200. Unless you just go right to pool and lings, you are not going to have lings before a terran has a bunker and a marine. Even then, you aren't guaranteed to get there in time. By contrast, terrans can bunker push with tank backup way before any other race has reliable means of beating it. With massive all ling team, perhaps, but add 1 firebat and medic, and the lings are screwed.
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InfiniteMasterEx
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I'm not really evil. I'm just a cool and smart gentlemen with a maniac but resourceful mind.
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Post by InfiniteMasterEx on Feb 15, 2004 1:21:55 GMT -5
Terran.... Why on earth do you like Terran??? It is the worst race out of all three. I challenge you on Battlenet with them. Terrans are extemely versitile and have almost no significant weaknesses. As for strategies, use marines and firebats for main force, goliaths and tanks for support, and use science vessels and ghost to get out of sticky situations. For air battles, it's a no-brainer. Waiths as cannon fodder or support, Valkyies for air battles and Battlecruisers for strong attacks. Don't forget to hotkey the Comsat station so it's easier to sweep without deterctors around nearby.
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LordZosh
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Evil is what I bring.
Posts: 268
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Post by LordZosh on Feb 15, 2004 19:40:13 GMT -5
I challenge you on Battlenet with them. Terrans are extemely versitile and have almost no significant weaknesses. As for strategies, use marines and firebats for main force, goliaths and tanks for support, and use science vessels and ghost to get out of sticky situations. For air battles, it's a no-brainer. Waiths as cannon fodder or support, Valkyies for air battles and Battlecruisers for strong attacks. Don't forget to hotkey the Comsat station so it's easier to sweep without deterctors around nearby. Sure... what's your name on B net?
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HaloDonut
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Best World War 2 Movie? Black Hawk Down-Blamat
Posts: 17
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Post by HaloDonut on Feb 15, 2004 23:57:23 GMT -5
Does anyone know of any good World War 2 maps with the exception of Death in Europe. I can't seem to find any good ones where you fight in all of Europe. If you have any can you give me the name or link to the website. Thank you
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InfiniteMasterEx
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I'm not really evil. I'm just a cool and smart gentlemen with a maniac but resourceful mind.
Posts: 182
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Post by InfiniteMasterEx on Feb 15, 2004 23:58:07 GMT -5
Sure... what's your name on B net? On battlenet, my name is CalvintheGreat. Go to the channel pokemon. Man, I think i'll lose though, if you're an expert. I hadn't got much practice. .
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Beta Food
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Somethings should be left unsaid. That's why I must shut my mouth if I can...
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Post by Beta Food on Feb 16, 2004 13:26:49 GMT -5
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Post by Tiger of the Wind on Feb 16, 2004 19:54:36 GMT -5
Terrans have a pretty huge weakness to dark swarm. Get one up and rush in with a few ultras, and the terrans' pretty dead.
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Post by LordForgo on Feb 17, 2004 12:02:55 GMT -5
unfortunately your incorrect, the terran are strongest agaisnt serg and weakest against protoss but it is all in your ability with the race thus any race can be more powerful ;D
:Life and Death is what i bring:
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