Post by TerranigmaFreak (admin) on Apr 11, 2003 10:13:21 GMT -5
Here's for codes for people who need it. These are VBA cheat codes. If you want stats codes then all you have to do is get infinite of the stats up items and keep using them on your characters. If you need money then just make an infinite amount of those orb items and sell them. Thanks to Stu for reminding me this.
0202ab94 first item slot for Roy
0202ab95 first item quantity for Roy
0202ab97 second item quantity slot for Roy
0202ab96 second item slot for Roy
0202aa58 turn number
(BTW, to make the item quantity infinite, make the value 255.)
value in hex - item, item description
01 - iron sword
02 - iron broadsword, heavy, lower hit rate, high power, sword d
03 - steel sword
04 - silver sword
05 - narrow sword
06 - poison sword
07 - hero sword
08 - sword of light, magic sword, range 1~2, sword c
09 - durandal, legendary equip, very heavy, +5 strength
0a - armor killer
0b - rapier, roy only, strong against armors and knights
0c - kill sword
0d - lance buster
0e - ancient japanese sword, swordfigher/master class only, +40crt, sword d
0f - sword of seals, harutmut's sword, roy only, +5 defense, +5 magic defense, range 1~2
10 - iron spear
11 - steel spear
12 - silver spear
13 - narrow spear
14 - poison spear
15 - hero spear
16 - javelin, heavy, lower hit rate, low power, range 1~2, spear e
17 - malte, legendary equip, heavy, +5 accuracy
18 - knight killer
19 - killer lance
1a - axe buster
1b - iron axe
1c - steel axe, axe e
1d - silver axe
1e - poison axe
1f - hero axe
20 - throwing axe, heavy, lower hit rate, low power, range 1~2, axe e
21 - almace, legendary equip, very heavy, +5 defense
22 - hammer, axe version of armor killer, low hit rate
23 - killer axe
24 - sword buster
25 - devil axe, very heavy, low hit rate, very high power, axe e
26 - pole axe, axe version of knight killer, low hit rate
27 - iron bow
28 - steel bow
29 - silver bow
2a - poison bow
2b - killer bow
2c - hero bow
2d - short bow, light, high hit rate, very low power, +10crt, bow d
2e - long bow, light, low hit rate, low power, range 2~3, bow d
2f - miurgre, legendary equip, heavy, +5 speed
30 - arch, very heavy, high hit rate, low power, archer/sniper class only, range 3~10, bow e
31 - long arch, very heavy, high hit rate, high power, archer/sniper class only, range 3~15, bow e
32 - killer arch, very heavy, high hit rate, high power, archer/sniper class only, +10crt, range 3~10, bow e
33 - fire, very light, high hit rate, low power, range 1~2, neutral e
34 - thunder, light, high hit rate, low power, range 1~2, neutral d
35 - finbul, heavy, high hit rate, very high power, range 1~2, neutral a
36 - el-fire, heavy, high hit rate, high power, range 1~2, neutral c
37 - eylcaliber, light, high hit rate, high power, range 1~2, neutral b
38 - nosferatu, very heavy, low hit rate, very high power, range 1~2, dark a
39 - thunderstorm, heavy, high hit rate, very high power, range 3-10, neutral a
3a - forblaze, legendary equip, light, +5 luck, neutral s
3b - lightning, very light, high hit rate, low power, range 1~2, light e
3c - divine, light, high hit rate, high power, range 1~2, light c
3d - page, heavy, high hit rate, high power, range 3~10, light a
3e - arial, legendary equip, heavy, +5 magic def, light s
3f - miir, light, lower hit rate, high power, range 1~2, dark d
40 - rizziah, heavy, low hit rate, high power, drains, range 1~2, dark c
41 - eclipse, heavy, very low hit rate, reduces hp to 1, range 3~10, dark b
42 - apocalypse, legendary equip, very heavy, +5 magic, dark s
43 - life staff, recover caster magic+10 hp, rod e
44 - re-life staff, recover caster magic+20 hp, rod d
45 - recover staff, recover full hp, rod c
46 - reproh staff, recover caster magic+15 hp, range 1~caster magic, rod b
47 - re-zap staff, recover caster magic+25? hp, range 1~caster magic, rod a
48 - warp staff, send an ally to anywhere on the map, rod a
49 - rescue staff, bring an ally next to caster, range 1~caster magic, rod b
4a - rest staff, recover any status ailment, rod c
4b - silence staff, chance to silence enemy mage, range 1~caster magic, rod b
4c - sleep staff, chance to put enemy to sleep, range 1~caster magic, rod b
4d - torch staff, lights up fog of war area around caster for a few turns, rod d
4e - hamaan staff, repairs allies equipment(?), rod c
4f - watch staff, locates secret shops(?), range 1~caster magic, rod c
50 - berserk staff, berserks an ally, range 1~caster magic, rod b
51 - unlock staff, unlocks doors remotely, range 1~2, rod d
52 - m-shield, raises ally's magic defense for a few turns, rod c
53 - fire dragon stone, raises stats, mamkute class only
54 - god dragon stone, "
55 - magic dragon stone, "
56 - secret lore book, permanently raise accuracy by 2
57 - goddess statue, permanently raise luck by 2
58 - angel's clothing, permanently raise max hp by 7
59 - dragon's shield, permanently raise defense by 2
5a - energy ring, permanently raise magic by 2
5b - early wing, permanently raise speed by 2
5c - amulet, permanently raise magic defense by 2
5d - boots, permanently raise movement by 2
5e - body ring, permanently raise build and carry by 2
5f - hero's proof, promotion item for mercenaries, sword fighters, axe fighters, mountain thieves, and pirates
60 - knight's medal, promotion item for social knights and armor knights
61 - orion's arrows, promotion item for archers and nomads
62 - sky whip, promotion item for pegasus knights and dragon knights
63 - guidance ring, promotion item for priests, mages, troubadours, and shamans
64 - treasure key, item to open treasure chests
65 - gate key, item to open doors
66 - drawbridge key, item to lower drawbridges
67 - theif key, multi-purpose key, can open doors, chests and lower drawbridges, theif class only
68 - ointment, recover 10 hp
69 - special medicine, recover 20 hp
6a - pure water, temporarily raise magic defense for a few turns
6b - torch, lights up fog of war area around user for a few turns
6c - antidote, cures poison
6d - member card, grants you access into the secret shops when equipped
6e - silver card, prices for items are halved when equipped
6f - gold, no use, placeholder item used by programmers to give gold as an item to you when you enter a village/house
70 - blessing of darkness, summons the magic dragon, enemy use only
71 - exaccus, zephyr's sword/staff, emperor class only, range 1~2
72 - steel broadsword, very heavy, sword c
73 - silver broadsword, very heavy
74 - al's sword, heavy, lower hit rate, low power, sword d (dunno what's special about it, but it has 50 uses)
75 - gant's spear, ditto above... (might be they gain berserk properties after so many kills like in fe4...), spear d
76 - teena's (fe5's?) staff, re-life staff with 30 uses, rod e
77 - holy maiden's staff, recover all party member's health to full, rod s
78 - dragon killer, strong against mamkute and dragon knights/masters, sword c
79 - white orb, sell for 10000 gold
7a - blue orb, sell for 5000 gold
7b - red orb, sell for 3000 gold
7c - delphi's charm, protects flying units from weakness to archers
7d - rune sword, heavy, low hit rate, high power, range 1~2, sword a
7e - surrender spear, heavy, lower hit rate, high power, range 1~2, spear b
7f - tomahawk, very heavy, low hit rate, very high power, range 1~2, axe a
0202ab94 first item slot for Roy
0202ab95 first item quantity for Roy
0202ab97 second item quantity slot for Roy
0202ab96 second item slot for Roy
0202aa58 turn number
(BTW, to make the item quantity infinite, make the value 255.)
value in hex - item, item description
01 - iron sword
02 - iron broadsword, heavy, lower hit rate, high power, sword d
03 - steel sword
04 - silver sword
05 - narrow sword
06 - poison sword
07 - hero sword
08 - sword of light, magic sword, range 1~2, sword c
09 - durandal, legendary equip, very heavy, +5 strength
0a - armor killer
0b - rapier, roy only, strong against armors and knights
0c - kill sword
0d - lance buster
0e - ancient japanese sword, swordfigher/master class only, +40crt, sword d
0f - sword of seals, harutmut's sword, roy only, +5 defense, +5 magic defense, range 1~2
10 - iron spear
11 - steel spear
12 - silver spear
13 - narrow spear
14 - poison spear
15 - hero spear
16 - javelin, heavy, lower hit rate, low power, range 1~2, spear e
17 - malte, legendary equip, heavy, +5 accuracy
18 - knight killer
19 - killer lance
1a - axe buster
1b - iron axe
1c - steel axe, axe e
1d - silver axe
1e - poison axe
1f - hero axe
20 - throwing axe, heavy, lower hit rate, low power, range 1~2, axe e
21 - almace, legendary equip, very heavy, +5 defense
22 - hammer, axe version of armor killer, low hit rate
23 - killer axe
24 - sword buster
25 - devil axe, very heavy, low hit rate, very high power, axe e
26 - pole axe, axe version of knight killer, low hit rate
27 - iron bow
28 - steel bow
29 - silver bow
2a - poison bow
2b - killer bow
2c - hero bow
2d - short bow, light, high hit rate, very low power, +10crt, bow d
2e - long bow, light, low hit rate, low power, range 2~3, bow d
2f - miurgre, legendary equip, heavy, +5 speed
30 - arch, very heavy, high hit rate, low power, archer/sniper class only, range 3~10, bow e
31 - long arch, very heavy, high hit rate, high power, archer/sniper class only, range 3~15, bow e
32 - killer arch, very heavy, high hit rate, high power, archer/sniper class only, +10crt, range 3~10, bow e
33 - fire, very light, high hit rate, low power, range 1~2, neutral e
34 - thunder, light, high hit rate, low power, range 1~2, neutral d
35 - finbul, heavy, high hit rate, very high power, range 1~2, neutral a
36 - el-fire, heavy, high hit rate, high power, range 1~2, neutral c
37 - eylcaliber, light, high hit rate, high power, range 1~2, neutral b
38 - nosferatu, very heavy, low hit rate, very high power, range 1~2, dark a
39 - thunderstorm, heavy, high hit rate, very high power, range 3-10, neutral a
3a - forblaze, legendary equip, light, +5 luck, neutral s
3b - lightning, very light, high hit rate, low power, range 1~2, light e
3c - divine, light, high hit rate, high power, range 1~2, light c
3d - page, heavy, high hit rate, high power, range 3~10, light a
3e - arial, legendary equip, heavy, +5 magic def, light s
3f - miir, light, lower hit rate, high power, range 1~2, dark d
40 - rizziah, heavy, low hit rate, high power, drains, range 1~2, dark c
41 - eclipse, heavy, very low hit rate, reduces hp to 1, range 3~10, dark b
42 - apocalypse, legendary equip, very heavy, +5 magic, dark s
43 - life staff, recover caster magic+10 hp, rod e
44 - re-life staff, recover caster magic+20 hp, rod d
45 - recover staff, recover full hp, rod c
46 - reproh staff, recover caster magic+15 hp, range 1~caster magic, rod b
47 - re-zap staff, recover caster magic+25? hp, range 1~caster magic, rod a
48 - warp staff, send an ally to anywhere on the map, rod a
49 - rescue staff, bring an ally next to caster, range 1~caster magic, rod b
4a - rest staff, recover any status ailment, rod c
4b - silence staff, chance to silence enemy mage, range 1~caster magic, rod b
4c - sleep staff, chance to put enemy to sleep, range 1~caster magic, rod b
4d - torch staff, lights up fog of war area around caster for a few turns, rod d
4e - hamaan staff, repairs allies equipment(?), rod c
4f - watch staff, locates secret shops(?), range 1~caster magic, rod c
50 - berserk staff, berserks an ally, range 1~caster magic, rod b
51 - unlock staff, unlocks doors remotely, range 1~2, rod d
52 - m-shield, raises ally's magic defense for a few turns, rod c
53 - fire dragon stone, raises stats, mamkute class only
54 - god dragon stone, "
55 - magic dragon stone, "
56 - secret lore book, permanently raise accuracy by 2
57 - goddess statue, permanently raise luck by 2
58 - angel's clothing, permanently raise max hp by 7
59 - dragon's shield, permanently raise defense by 2
5a - energy ring, permanently raise magic by 2
5b - early wing, permanently raise speed by 2
5c - amulet, permanently raise magic defense by 2
5d - boots, permanently raise movement by 2
5e - body ring, permanently raise build and carry by 2
5f - hero's proof, promotion item for mercenaries, sword fighters, axe fighters, mountain thieves, and pirates
60 - knight's medal, promotion item for social knights and armor knights
61 - orion's arrows, promotion item for archers and nomads
62 - sky whip, promotion item for pegasus knights and dragon knights
63 - guidance ring, promotion item for priests, mages, troubadours, and shamans
64 - treasure key, item to open treasure chests
65 - gate key, item to open doors
66 - drawbridge key, item to lower drawbridges
67 - theif key, multi-purpose key, can open doors, chests and lower drawbridges, theif class only
68 - ointment, recover 10 hp
69 - special medicine, recover 20 hp
6a - pure water, temporarily raise magic defense for a few turns
6b - torch, lights up fog of war area around user for a few turns
6c - antidote, cures poison
6d - member card, grants you access into the secret shops when equipped
6e - silver card, prices for items are halved when equipped
6f - gold, no use, placeholder item used by programmers to give gold as an item to you when you enter a village/house
70 - blessing of darkness, summons the magic dragon, enemy use only
71 - exaccus, zephyr's sword/staff, emperor class only, range 1~2
72 - steel broadsword, very heavy, sword c
73 - silver broadsword, very heavy
74 - al's sword, heavy, lower hit rate, low power, sword d (dunno what's special about it, but it has 50 uses)
75 - gant's spear, ditto above... (might be they gain berserk properties after so many kills like in fe4...), spear d
76 - teena's (fe5's?) staff, re-life staff with 30 uses, rod e
77 - holy maiden's staff, recover all party member's health to full, rod s
78 - dragon killer, strong against mamkute and dragon knights/masters, sword c
79 - white orb, sell for 10000 gold
7a - blue orb, sell for 5000 gold
7b - red orb, sell for 3000 gold
7c - delphi's charm, protects flying units from weakness to archers
7d - rune sword, heavy, low hit rate, high power, range 1~2, sword a
7e - surrender spear, heavy, lower hit rate, high power, range 1~2, spear b
7f - tomahawk, very heavy, low hit rate, very high power, range 1~2, axe a