Andy Onizuka
FESSer
Official member of the Not-So-Official Rutger Fan Club?
Posts: 52
|
Post by Andy Onizuka on Mar 23, 2004 21:09:09 GMT -5
I haven't beaten FFTA yet, and all my characters are around level 25 but most have yet to begin learning their second set of A abilities. So, what's the cap level? I don't really want to run out of time while still training my characters.
|
|
|
Post by gamersara on Mar 24, 2004 5:13:44 GMT -5
the cap is 50
|
|
Andy Onizuka
FESSer
Official member of the Not-So-Official Rutger Fan Club?
Posts: 52
|
Post by Andy Onizuka on Mar 24, 2004 10:13:32 GMT -5
That sucks. Can I still learn abilities after level 50?
|
|
|
Post by Andy Onizuka on Mar 25, 2004 12:13:37 GMT -5
I'd like to take this moment to call myself an idiot. For I had Experience and Ability Points confused. D'oh!
|
|
|
Post by gamersara on Mar 26, 2004 6:36:50 GMT -5
That sucks. Can I still learn abilities after level 50? yes you can
|
|
Psilocybin
FESSer
It's cool to trip out when there's nothing to trip about.
Posts: 14
|
Post by Psilocybin on Mar 27, 2004 2:38:55 GMT -5
also, different classes have different growth rates so if you want Marche to get more MP, then make him a mage of some sort
|
|
Andy Onizuka
FESSer
Official member of the Not-So-Official Rutger Fan Club?
Posts: 52
|
Post by Andy Onizuka on Apr 2, 2004 22:29:07 GMT -5
Uh duh! That's probably why I try to raise my Sage/Alchemists as faster jobs to make them semi-useful. I was just momentarily confused on AP and Exp. because of a massive brain fart on my part. I've already completed FFTA and I assure you I know what I'm doing. (Although I know you were speaking hypothetically, why would Marche even need high MP. The only reason I could think of is Holy Blade or Ultima Shot, because God only knows how crappy human mage classes are.)
|
|
WarAdept
FESSer
Prepare to be Slashed, Hacked, Needled, Whipped, Boomeranged, Arrowed and Slashed again...
Posts: 29
|
Post by WarAdept on Apr 2, 2004 23:18:14 GMT -5
Sage's suck. Ties for one of the lowest speed growths in the game (0.8 stat gain each level). Cura heals more than Raise. Water and Aero are weak. Bio effect takes too long. Ultima Blow doesn't belong to a mage job. Drain doesn't heal enough HP. Blind and Holy are ok...
Human mages sucky? Moogle mages suck.
Recruited Time Mage (Blue Mage for Human) + 50 Levels Time Mage (Blue Mage for Human again) + change job to Black/White Mage + -Aga Spells + Return Magic + Turbo MP + Black Robe + powered up Sapere Aude = PWNAGE
^How does that suck?
|
|
Andy Onizuka
FESSer
Official member of the Not-So-Official Rutger Fan Club?
Posts: 52
|
Post by Andy Onizuka on Apr 3, 2004 18:32:57 GMT -5
Compared to Nu Mou mages Moogle and Human versions just aren't as good. Plus, any magic user with a massively pimped out Sapere Aude automatically becomes uber. I only was using a Sage because that game I was to cheap to make my usual God Cream. Plus, you should already realize that I know Sages are slow as hell if you read my last post. THAT'S WHY I RAISE THEM AS FASTER JOBS! Not to mention you didn't even take Giga Flare into consideration when dissing Sages. "Cura heals more than Raise", so Raise revives people, Cura doesn't, simple as that. Although I agree Ultima does not belong with any magic jobs. "Holy and Blind are okay" I agree but that belongs in a Bishop discussion seeing as how Sages can't learn Holy. Anything else you have to add? I'm feeling arguementative.
|
|
WarAdept
FESSer
Prepare to be Slashed, Hacked, Needled, Whipped, Boomeranged, Arrowed and Slashed again...
Posts: 29
|
Post by WarAdept on Apr 3, 2004 19:45:50 GMT -5
-Aga Spells > Giga Flare.
1. Black Magic can be powered up many times. Giga Flare can only be powered once (Turbo MP).
2. Sages can't equip the Sapere Aude. Cactus Stick has high attack power...but Sages are too slow and most people use Nu Mou for magic, with the exception of Morphers...
3. Speaking of Morphers... Morpher's are godly if you have the time and money.
4. Bishops are a little bit better than Sages. Higher speed growth, and a better moveset. Cura + Dispel + Holy + Barrier + Break. Break is especially nice.
5. You shouldn't be dying, so there is really no point to using Raise or Life too much, since the game is pretty easy. Only thing I can think Raise is good for, is damaging undead, but Full Life takes care of that.
6. Speaking of Reviving...Red Mage/Summoner + Doublecast + Phoenix + Unicorn is a much better healing combo. High healing gains, and the best range. Plus, they can Doublecast Madeen.
7. Alchemists have a better moveset. Astra + Death + Meteor + Toad. Toad is good.
Sages are good, it's just that they don't compare to other jobs that can perform better as magical jobs. They would be very good if they had high speed, but meh. My Black/White Mage is good enough.
|
|
Andy Onizuka
FESSer
Official member of the Not-So-Official Rutger Fan Club?
Posts: 52
|
Post by Andy Onizuka on Apr 3, 2004 20:02:32 GMT -5
1. Magic Power+ 2. Once again I never said they could...and Morphers can be considered magic users if you morph them into magic using monsters. 3. I mentioned I had already made a God Cream 999 in all stats possible. Dished out 650 damage with Thunduga. 4. What does this have to do with anything? I was just saying Sages couldn't learn Holy like you said they could. 5. I never said I do, I was just pointing out Cura's fault when compared to Raise. 6. I thought you said reviving wasn't neccessary. But, I agree Red Mage/Summoners are almighty when casting a Turbo MP-induced Doublecasted Madeen. 7. I agree, That's why I make Morpher/Alchemists.
Black/White Mages are silly if you have a Red Mage/Summoner.
|
|
WarAdept
FESSer
Prepare to be Slashed, Hacked, Needled, Whipped, Boomeranged, Arrowed and Slashed again...
Posts: 29
|
Post by WarAdept on Apr 3, 2004 20:27:59 GMT -5
Hmm...really? I consider Black/White Mage = to Red/Summoner. Levelling up as a Time Mage is practically equal to levelling as a Summoner, since they both guarentee a ridiculous +10 for the POW stat. Time Mages, however, are a bit faster than Summoners. Also, that damned Sapere Aude again can't be equipped by any of the Viera Jobs The Sapere Aude alone, is what probably makes the Black/White Mage combo equal to the Doublecast/3 space area of the Summons. Though, my main team are all Hunters/Gunners/Assasins with Ultima's ^_^ Want the battle to end ASAP...too long...
|
|
SwordsAreShiney
FESSer
This is a message from Lord SwordsAreShiney "My avatar is Uber-Denning!!!"
Posts: 1,328
|
Post by SwordsAreShiney on Apr 4, 2004 17:33:02 GMT -5
That sucks. Can I still learn abilities after level 50? some blue magic you cant learn past certain levels........ level 3 defenseless.....i think theres another but i havent played ffta in a while
|
|
Andy Onizuka
FESSer
Official member of the Not-So-Official Rutger Fan Club?
Posts: 52
|
Post by Andy Onizuka on Apr 6, 2004 20:12:54 GMT -5
SwordsAreShiney, my question has already been answered.
Okay, remember I didn't say RM/Summoners were better than B/W Mage, but both will take out practically any enemy in one attack. Sure, they can't use the allmighty Sapere Aude (which sucks), but like you said they do have that whole Doublecast thing. Which is why I like them more. Sure a Firaga could be devastating, if it hits. That's when Doublecast comes in, you have twice the chance of hitting, and unless you've been doing something wrong a single Madeen will drop almost any enemy. I'm not saying that Black Mage is inaccurate but Red Mages just have a better chance of hitting. Another thing, you said was that Sages only way to power up magic was with Turbo MP. Uh, what about Magic Pow.+
PS, how this has escelated to an argument about things ranging from if Sages are good to if RM/S>B/W M, I don't know. My original point was that Nu Mou mages are better than Human or Moogles. You have to agree, it's been statistically proven. BTW, also am clueless to why I was defending Sages. I don't even really like them.
|
|
WarAdept
FESSer
Prepare to be Slashed, Hacked, Needled, Whipped, Boomeranged, Arrowed and Slashed again...
Posts: 29
|
Post by WarAdept on Apr 10, 2004 7:39:17 GMT -5
I really have no idea how this started either.
Yup. Everyone totally agrees that Nu Mou have statistically better Magic growth than the other jobs in the game. (Summoner comes really close though...)
Well, Turbo MP>Magic Pow+ on Nu Mou, because Turbo MP increases the strength of all MP consuming attacks by 1.8-2.0 times, while Magic Pow+ only increases your Magic Power stat by 1.4. Since Nu Mou has already ridiculously high MP, then they can afford to waste double MP. Of course, you already know this, but I know what you mean. Should've of rephrased it better. Geomancy also powers up magic (for Sages, it's Aero/Water) as well ^_^
Yeah, I know the feeling when a *supposed to be 700+ damage* Firaga is cast, only to have it miss.
...You don't like the Sapere Aude? How come? Does this mean you don't like the Sequence too much either?
|
|