Post by Lachdalan on Mar 22, 2004 0:04:48 GMT -5
Locations
This story is going to take place on the continent of Eiensieng which I will try to find somewhere to post a map. however I can explain the Locals.
Grandmarch(Gran-Mark): Land of the Arch Wind, The White Empire, Uthden's Garden.
This is a very Feudal based country, Tons of noble houses with Lords presiding over their lands. There are several cities developing the most important being Marion the capital of the country. They worship Uthden, a God of Light whos followers believe that evil should be confronted and destroyed in it's den. They are bitter enemies of Queggaroth, but commonly fight each other in Noble House disputes.
-If you wish to come from here tell me if you are a Noble or a Peasant, and tell me where you live
Cities Include-
1.Marion
2.Odelot
3.Etciana
4.Norida
They are listed in relation to size
Those are just the towns, villages and lands owned by lords are up to you imagination.
Vertonia: The windswept North, The plains of the Horse Lords, Thunderous North.
This is a grassland plains area. Horses play a large part in this countries society. The people treat horses as equals in this respect. It is a small peace loving country that enjoys safety from any would be invaders due to the natural boundaries all around it, mountains to the east and west and water to the north and south. They are farmers for the most part and are pretty sceptic of new comers. They believe in no real diety paying homage to the land for it provides for them.
Cities
1. Vertonia
2. Loddesdale
3. Bradshire
4. Ibluim
Queggaroth: The Broken Wastes of Queggaroth, The Broken Lands, The plateus of the Wicked, Zanorod's Desolation.
This land was once the home of a great and grand empire. They became corrupt and began conquering all under terrible rule. The people of the empires annexed lands rebelled after time lead by the one bearing the mark of Kelmenan the descendant of Elmentus. After Queggaroth was defeated the continent of Eiensieng enjoyed many years of peace and prosperity under Kelmenan's heir's rule. When he passed on however the nations of Eiensieng began disputing over trifle things and once again fell into distrust of each other and fought amongst each other. Queggaroth's last settlements left standing have begun amassing armies and reubilding while all the other nation have been occupied. They are waiting for the time to enact their revenge. They follow Zanorod, a god whos message was that only by making those who aren't like you like you will peace be attained.
Cities-
1.Zanorod's Keep
2.Enthrophias
Bajisthan: The scorched hell of Bahjkurast, The endless sea of sand, Durnkold's base
This is a desert country on the peninsula of Durnkold. It is for the most part lawless and port cities compete viciously with each other. They all bow down to one city though at the very tip of the peninsula, the city is Bajkhurast. For there resides a very powerful shaman capable of controlling the sea, and if they don't do as told by her they will be destroyed through hurricanes.
They worship Nadinia goddess of the oceans.
Cities
1. Bajkhurast
2. Sanjini
3. Jil-Rihad
4. Krehilad
5. Uramiha
Illithrania: The Sisters Isle, The Mouth of Eiensieng, The Delta nation.
The Islands of Illithrania are made up of the land broken off of Eiensieng through earthquakes from the mouth of the Meridius River. The islands are of one unified nation known as Illithria who follow the goddess of the same name. They are a matriarchal society and they are charged to keep order and peace in the wild south of Eiensieng. The Hazerider Valkyries of Illithria are the enforcers of this order.
Illithria has no main cities but each island has settlements ran in a militiristic and religious way.
Those are all the nations needed to get the game started.
This story is going to take place on the continent of Eiensieng which I will try to find somewhere to post a map. however I can explain the Locals.
Grandmarch(Gran-Mark): Land of the Arch Wind, The White Empire, Uthden's Garden.
This is a very Feudal based country, Tons of noble houses with Lords presiding over their lands. There are several cities developing the most important being Marion the capital of the country. They worship Uthden, a God of Light whos followers believe that evil should be confronted and destroyed in it's den. They are bitter enemies of Queggaroth, but commonly fight each other in Noble House disputes.
-If you wish to come from here tell me if you are a Noble or a Peasant, and tell me where you live
Cities Include-
1.Marion
2.Odelot
3.Etciana
4.Norida
They are listed in relation to size
Those are just the towns, villages and lands owned by lords are up to you imagination.
Vertonia: The windswept North, The plains of the Horse Lords, Thunderous North.
This is a grassland plains area. Horses play a large part in this countries society. The people treat horses as equals in this respect. It is a small peace loving country that enjoys safety from any would be invaders due to the natural boundaries all around it, mountains to the east and west and water to the north and south. They are farmers for the most part and are pretty sceptic of new comers. They believe in no real diety paying homage to the land for it provides for them.
Cities
1. Vertonia
2. Loddesdale
3. Bradshire
4. Ibluim
Queggaroth: The Broken Wastes of Queggaroth, The Broken Lands, The plateus of the Wicked, Zanorod's Desolation.
This land was once the home of a great and grand empire. They became corrupt and began conquering all under terrible rule. The people of the empires annexed lands rebelled after time lead by the one bearing the mark of Kelmenan the descendant of Elmentus. After Queggaroth was defeated the continent of Eiensieng enjoyed many years of peace and prosperity under Kelmenan's heir's rule. When he passed on however the nations of Eiensieng began disputing over trifle things and once again fell into distrust of each other and fought amongst each other. Queggaroth's last settlements left standing have begun amassing armies and reubilding while all the other nation have been occupied. They are waiting for the time to enact their revenge. They follow Zanorod, a god whos message was that only by making those who aren't like you like you will peace be attained.
Cities-
1.Zanorod's Keep
2.Enthrophias
Bajisthan: The scorched hell of Bahjkurast, The endless sea of sand, Durnkold's base
This is a desert country on the peninsula of Durnkold. It is for the most part lawless and port cities compete viciously with each other. They all bow down to one city though at the very tip of the peninsula, the city is Bajkhurast. For there resides a very powerful shaman capable of controlling the sea, and if they don't do as told by her they will be destroyed through hurricanes.
They worship Nadinia goddess of the oceans.
Cities
1. Bajkhurast
2. Sanjini
3. Jil-Rihad
4. Krehilad
5. Uramiha
Illithrania: The Sisters Isle, The Mouth of Eiensieng, The Delta nation.
The Islands of Illithrania are made up of the land broken off of Eiensieng through earthquakes from the mouth of the Meridius River. The islands are of one unified nation known as Illithria who follow the goddess of the same name. They are a matriarchal society and they are charged to keep order and peace in the wild south of Eiensieng. The Hazerider Valkyries of Illithria are the enforcers of this order.
Illithria has no main cities but each island has settlements ran in a militiristic and religious way.
Those are all the nations needed to get the game started.