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Post by DarkTwilkitri on Nov 21, 2003 5:05:32 GMT -5
Looking at the source for FE4Edit (gotta love programming languages being in English XD ) I was able to find some things in the ROM, specifically some of the starting character data. But still no maps.
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Starwolf
FESSer
Noooo ... I'm oxidising
Posts: 685
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Post by Starwolf on Nov 21, 2003 17:17:44 GMT -5
Well there wasn't a map edit option in fe4 edit so what makes you think the data would be randomly be in fe4edits source code? My geuss is the maps (like most of the graphics) are compressed. The graphics are in an unknown format but notice how when man animations are on it freezes slightly before a battle starts this proves the graphics are being decompressed. Enemy data ~Should~ Be right after chatacter data but it seems stored in a different style. I was messing about with the character data and I get mysekf 3 Sigurds who had the face art of chapter 10s knight person (I think he had the map sprite too...), If one died they all died. it was cool. Should i look to see if iv'e still got it.
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Post by DarkTwilkitri on Nov 23, 2003 5:58:54 GMT -5
I wasn't looking for the maps in FE4Edit, I was looking through it to see how it worked. That sort of thing is interesting...
'man' animations? Er? Do you mean map animations, or real animations? Because the character icons aren't compressed; you can open the ROM up in a tile viewer and look at them. Albiet really badly-coloured, but that's because it doesn't know the pallette.
To get the '3 character' phenomenon, you have to change the 'portrait' values, 12 and 13. Sigurd's base... I can't remember it... I _think_ it's 3:B468, from a quick look at that file, but I'm not going to be checking at the moment (and that's a ROM memory address, people, not an actionreplay code). That'd be 3:B47A and 3:B47B, I believe. In any case, did you notice what it does? If you make 12, 02 and 13, 00 (Noish's number), it will give Sigurd Noish's portrait... and it will turn Noish _into_ Sigurd, along with another copy it dumps in the castle. If you put in a character which isn't on that map, it'll put two copys in the castle.
Enemy data... Well, here's something I suggest: Turn Sigurd into a 3-char of one of an enemy army which will come out of the next castle. Then watch the army come out. I think that the armies are made in sort of the way the 3-char phenomen works... not the same way, but a similar way.
But god knows where their data is. As you say, it's not stored the same so you can't just search for maxhp/str/etc and find it.
[EDIT] Has anyone ever tried proximity searching for the enemy data?
Does anyone know where the weapon data is... because I was looking for a while, I eventually found the in-battle weapon pallettes after more than an hour of proxsearching, but I haven't found the weapon data yet. It's probably specified in FE4Edit somewhere, but trying to decipher which function is for eq is throwing me.
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