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Post by LeeXingxian on Jan 6, 2004 3:22:26 GMT -5
Hi, can anyone direct me to a site or just straight up give me the algorithms used in FE7? The way criticals and critical avoid works is different and I still don't know how speed works. I've looked for a while and I can't seem to find a good site.
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kenshin
FESSer
~Hitokiri Battousai~
Posts: 329
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Post by kenshin on Jan 6, 2004 8:03:08 GMT -5
here we go: if Constitution < Weaponweight: Attackspeed = (Constitution - Weaponweight)+ Speed
else: Attackspeed = Speed
DoubleAttack if: Attackspeed - Opponentattackspeed is = 4 or higher
Evasion = (Attackspeed x 2) + Luck
Hitrate = Weaponbasehitrate + (Skill x 2) + (Luck / 2) + Weapon S-Rank [+ 5]
Rod hit rate = 30 + (Magicpower x 5) + (SKill) - (Opponent Resistance x 5) - (Distance x 2)
Criticalrate = Weaponbasecriticalrate + (Skill/2) + Weapon S-Rank [+5]
Criticalrateavoid: = Opponentcriticalrate - Luck
Last but not least: Attackdamage = Mag or Str + Weaponbaseattackpoint well, if something is missing or wrong just say it ^-^
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Post by LeeXingxian on Jan 6, 2004 15:43:10 GMT -5
Thanks major amounts. This is a big help.
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kenshin
FESSer
~Hitokiri Battousai~
Posts: 329
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Post by kenshin on Jan 6, 2004 17:02:46 GMT -5
shi zhong guo ren ma?
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Post by LeeXingxian on Jan 6, 2004 19:30:44 GMT -5
Half Taiwanese. Xingxian is my Zi. Lee is my Xing. And to be dead honest, I don't really speak Chinese.
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SpyroDi
FESSer
Furry and proud!
Posts: 834
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Post by SpyroDi on Jan 6, 2004 21:48:04 GMT -5
I never noticed there were so many differences in stats than in FE5.
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kenshin
FESSer
~Hitokiri Battousai~
Posts: 329
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Post by kenshin on Jan 7, 2004 0:40:07 GMT -5
hmm? what are they? ^^;
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SpyroDi
FESSer
Furry and proud!
Posts: 834
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Post by SpyroDi on Jan 7, 2004 0:47:18 GMT -5
Since I don't like the fancy programming way you put yours,I'll just make mine simpler so my brain doesn't get confused. Strength + Weapon Power = Damage Magic + Magic Spell Power = Damage Defense - Enemy Damage = Damage Taken Magic(Resist) - Enemy Magic Damage = Damage Taken(These four should be common knowledge throughout all 7 games) Skill + Luck + Weapon CRT - Enemy Awareness = Critical Hit% Skill x 2 + Luck + Weapon Hit% = Base Hit% Base Hit% - Enemy Dodge = Hit% Speed x 2 + Luck = Base Dodge Enemy Hit% - Base Dodge = Enemy Hit% Weapon Weight - Build(Constitution) = Speed Reduction Magic Book Weight = Speed Reduction All Hit% and Dodge% can't exceed 99%. Trust me on this,I once got hit when the enemy had 1% Hit%,and also missed when I had 99 Hit%. And this was in one battle against a SOLDIER. *feels pitied for Machyua*
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kenshin
FESSer
~Hitokiri Battousai~
Posts: 329
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Post by kenshin on Jan 7, 2004 7:53:44 GMT -5
expect for the "awareness" stuff i cant notice any differences... >< you simply let the details of "base hitrate" out ...XD
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