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Ch. 19x
Mar 30, 2004 22:53:12 GMT -5
Post by DarkLordZephiel on Mar 30, 2004 22:53:12 GMT -5
That stupid Kishuna JUST WON'T DIE!!!!!!!!!!!!!!Sometimes he leaves for no reason, and he has incredible speed for someone who just stands around. But I MUST get to 19xx. Any tips on how to beat that moronic Magic Seal?
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Shoen
FESSer
I AM THE LAST WORD
Posts: 2,647
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Ch. 19x
Mar 30, 2004 22:56:40 GMT -5
Post by Shoen on Mar 30, 2004 22:56:40 GMT -5
High Skill, huge criticals, Arena, mass crowding around him, the best way I can think of.
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Ch. 19x
Mar 30, 2004 22:59:14 GMT -5
Post by DarkLordZephiel on Mar 30, 2004 22:59:14 GMT -5
I did some leveling up at the arena on 17x, and I did surround him, but my attacks were not accurate enough (even w/ the higher luck characters). I'm kind of at a loss...-_-'
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Ch. 19x
Mar 30, 2004 23:16:00 GMT -5
Post by Tiger of the Wind on Mar 30, 2004 23:16:00 GMT -5
Guy 20/20 + Killing Edge
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Ch. 19x
Mar 30, 2004 23:18:53 GMT -5
Post by DarkTwilkitri on Mar 30, 2004 23:18:53 GMT -5
Guh?
HTF can one have a 20/20 character by that level?
Yes, there _is_ the arena in the port, but surely no-one could stand using it for that length of time... in any case, it eats into Tactics...
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Ch. 19x
Mar 30, 2004 23:29:13 GMT -5
Post by DarkLordZephiel on Mar 30, 2004 23:29:13 GMT -5
You could have Guy as a 20/20 Swordmaster by then, but I'm already on 19x and there is no way I'm going to get him there now^_^. Maybe I'll use Marcus...the ultimate in crappiness! Lol, Kishuna would probably kill him.
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Ch. 19x
Mar 31, 2004 2:41:06 GMT -5
Post by superbus on Mar 31, 2004 2:41:06 GMT -5
Actually, using Marcus is a VERY good idea; give him a silver spear, and he should get at least one hit that's worth a damn. Remember that Marcus has pretty high skill growth.
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Ch. 19x
Mar 31, 2004 19:15:58 GMT -5
Post by DarkLordZephiel on Mar 31, 2004 19:15:58 GMT -5
Wait...I think I see what you're saying. I"d try that...if that little **** won't stop leaving. AAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGHHHHHH!!!!!
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LadyDragon
FESSer
President of the Official Heath Fan Club
Posts: 155
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Ch. 19x
Mar 31, 2004 20:33:06 GMT -5
Post by LadyDragon on Mar 31, 2004 20:33:06 GMT -5
I do believe, but I may be wrong that he leaves after 16 turns, so if you keep your troops moving they can get over there and take him down...
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Kanti
FESSer
...I don't talk because there's no reason to...
Posts: 10
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Ch. 19x
Apr 1, 2004 10:46:13 GMT -5
Post by Kanti on Apr 1, 2004 10:46:13 GMT -5
...stupid hunched-over, barrier casting, evasive magic users...
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CO Raptor
FESSer
Generals don't need Mechs. They ARE Mechs!
Posts: 142
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Ch. 19x
Apr 1, 2004 14:15:59 GMT -5
Post by CO Raptor on Apr 1, 2004 14:15:59 GMT -5
Well, a 20/1 Guy with Killing Edge works fine too. If you're really desperate though, you can use the RNG trick to garuantee those hits. You should have hit rates of over 50%, so every number below 50 will score you a hit. I used it to secure that last hit with Hector
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