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Post by BlueRondo on Aug 24, 2003 10:06:28 GMT -5
Greetings. This is my first post on these forums, so I'd just like to say hello to everyone. Some of you may know me from GameFAQs, I'm a big FE fan, and this is quite a nice (albeit quirky) Fire Emblem community. Anyway, on with the post.
I've always thought the Fire Emblem series made great progress through its first five episodes. Except for FE3, every Fire Emblem introduced some new big twist to the series (FE1 started the whole thing, FE2 had a very different way of handling weapons and magic, FE4 had huge maps and castles, special skills, a love system, FE5 had capturing/rescue, night missions, gaiden levels, etc.) When FE6 came around, however, not only did the game not introduce any big new new gameplay twists, it also took out many great features from previous FE games. Knights can't dismount, thieves can't steal weapons, no more special skills, no more capturing, no mission objectives other than "capture the throne." That, combined with the fact that FE6 seemed to be simplified and toned down all-around (elemental magic combined into one group, less classes, overall easier difficulty) made it a bit disappointing to me. FE7 has made some improvements over FE6, but not many. I still think FE6/7 are nice, fun games, but Fire Emblem is capable of so much more. Whether the next game is also on GBA or turns out to be on one of Nintendo's consoles, I'd like to see some new innovations, or at the very least the return of some great gameplay elements from previous FE games. So, what changes or ideas would you like to see implemented into the next Fire Emblem?
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Post by TerranigmaFreak (admin) on Aug 24, 2003 10:13:22 GMT -5
Welcome to our big happy family BlueRondo. All I request of the next FE is that Intelligent Systems reinvents the game like they used to do with every other FE(FEG, FE4).
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Deleted
Deleted Member
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Post by Deleted on Aug 24, 2003 10:16:46 GMT -5
Welcome to the boards Blue Rondo
I wouldn't really have a clue on what the next fe game should be like.
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makurayami
FESSer
When blood spreads...
Posts: 370
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Post by makurayami on Aug 24, 2003 10:34:27 GMT -5
Hi and welcome! Things that the next FE game should have: decent graphics (at least), good story plot, nonstop fun, and most importantly, it has to be released in the U.S.
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Post by SummerWolf on Aug 24, 2003 12:56:22 GMT -5
Yes, reinvent by all means. But keep the support system. And improve it. =P
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NoBaka
FESSer
Olympic Fencer in Training
Posts: 2,155
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Post by NoBaka on Aug 24, 2003 20:27:00 GMT -5
Yes, reinvent by all means. But keep the support system. And improve it. =P Heh. I still haven't used the support system . . . I can say with certainty that the love system kicks ass though. It must be kept. After all, without the love system there would be no Lakche! Besides the love dialogues provide more insight into the characters personalities instead of just their ability to beat the crap out of things.
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Post by Flame Police on Aug 24, 2003 21:26:27 GMT -5
The love and support systems should be combined somehow. It would be difficult, but possible. The support system on its own would definately be expanded, since the next FE should be on the GCN.
Bringing back arresting is a MUST. And this time, though most enemies certainly won't EVER be easy to arrest, ALL enemies should be possible to arrest, and arrest/victory record should affect the endgame rank too. Knight dismounting should be brought back too, and so should the cutout classes, not to mention there should be at least one Soldier player unit.
As for new things, I'm not sure. Maybe a new stat to absorb Magic's "weight", but there certainly has to be a penalty for increasing it too.
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Post by Summer on Aug 24, 2003 21:46:10 GMT -5
The love and support systems should be combined somehow. It would be difficult, but possible. The support system on its own would definately be expanded, since the next FE should be on the GCN. YES. That is what I've been asking for. It's annoying to find that you hook up a pair in FE7 and they don't get together even when it looks like they could...they could just keep the support conversations to predestines, or something. If they don't get extrememly nice and write for every possible pair, of course. =P *cough* Love AND friendship. Bwah ha ha ha. (And I know so many of you who'd hook up Leaf and Celice if you have the chance...)
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Diedrupo
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Sage (Wise ones)
Fil kicks ass
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Post by Diedrupo on Aug 25, 2003 0:00:49 GMT -5
It might be because i'm a big fan of Thracia, but I don't really think the support system is all that crucial for the next FE game. Sure it helps with character development, but it can really spoil game strategy when you're trying to beat a chapter in as few turns as possible, and it's never been proven that the support system actually helps you, gameplay-wise.
I'd prefer that they focus on making the game have excellent design like in Thracia (which had perfect game design).
In place of a support system, I'd prefer to have pre-existing character support, so that you would base your strategy on using certain characters, rather than having to build a support between these characters.
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Post by kyuusei on Aug 25, 2003 2:15:49 GMT -5
Weeeeeeell...
As far as support is concerned, I like it because of the character development. No, it's not like the love system too much, but it does see a few characters confessing feelings and the like (at least, in FE7 apparently.. the only such confession I've seen thus far in FE6 comes from Noah) and friendship isn't such a bad thing.
And support does help in gameplay, but it's not huge and noticeable. It depends on a bunch of factors (if you're physically close to someone who you have support with on the map): The elements of each character, the support level and those determine what stats benefit as long as you're close to them and by how much. (I spent a really long time looking at charts on PegaKnight.com yesterday...)
I'd love to see love and support combined.. I'd love to see more pairings actually hook up, like, conversation wise. And yeah, I'd love to see all the things taken out of FE6, like dismounting and all of that. Awesome music helps too. And uh.. God damnit, I'm tired...
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Post by BlueRondo on Aug 25, 2003 14:24:57 GMT -5
I agree with Diedrupo on focusing on game design rather than characterization (although both would be nice, of course.) Fire Emblem's gameplay is what has always attracted me to the series, even though I don't know one bit about the plot or characters. I've been told FE6/7's characterization is improved over previous FE games, but what I really care about it gameplay.
I would like the Support System to remain in the next FE, not because only because of characterization, but because of its effects on gameplay (like Kyuusei mentioned above.) I strove to get good support relationships between characters in FE6/7 simply because of the stat boosts (and the critical rate can really jump up when someone has two friends nearby.)
I don't have many ideas of new things that could reinvent the franchise, but there are certainly many details from FE4/5 I'd like to see return. Namely:
-Special Skills! -Dismounting (come on, knights ride around on horses in castles?) -Thieves stealing weapons (depending on weight, a la FE5.) -Give the dancer a freakin' weapon! -Broken weapons (instead of weapons suddenly disappearing when they run out of uses.) -7 item inventory. -Magic/Fighter hybrid classes (Troubadors that use swords, Mage Fighters, Barons, etc.) -Fe4/5 style battle animations (okay, this doesn't affect the gameplay, but I've always liked the old battle animations more than the GBA ones.)
Now it may seem like I'm just asking for another FE5, but that's not true, because there were a few things I didn't like about that game (other than its insane difficulty.) I wouldn't mind going without the 'capture' option, and I didn't like the frequent instant-death berserk hits in FE5.
One new thing I'd like to see is more focus on mission objectives other than "defeat the leader." FE5 introduced a few different mission objectives, and FE7 has a few variations as well, but I think the idea could go much further. For example, one mission may require you to rescue prisoners and escort them back to safety. If a certain amount of prisoners die, it's game over.
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Post by Flame Police on Aug 25, 2003 18:38:20 GMT -5
Remove Arresting? NO WAY! Sure arresting enemies allowed the player to have their units take enemy weapons, but there's a natural drawback to doing so: it's easy to have characters with suddenly full invetories even when they had only 1 item apiece. YES, I WOULD KNOW! I played the first 2 chapters of FE5 trying to capture ALL enemies, and I would end up with pretty much too many Spears and Axes by the time I'm anywhere close to taking out all of the Pirates.
Besides, attempting arrest requires a melee attack and higher Body, and causes all base stats (save for Luck) to be cut in half (since the arrested unit is going to be carried), and for arrest to work, the enemy has to be brought down to 0 HP or (I think) otherwise unable to defend him/her/itself. Add the constantly untrustworthy luck and you'll see that anybody wanting to capture ALL enemies on ANY map including Map 1 will have a REALLY rough time.
Of course, those are pretty much short term drawbacks, as opposed to obtaining weapons that would quickly replace the dulled ones. I wouldn't mind Arresting being changed, as long as it stays as good as it did or even better.
Now that I think about it, IntSys should definately bring back FE4's Castle system and maybe even improve it. Arresting, if included, would most likely become involved in it as well (since castles would having jails to put arrested units in, and arresting units would more than likely help out the player too).
As for the topic of Love/Support system, I think only M/F pairings would be allowed for marraige; all other "pairings" would just be support. M/F "pairings" can also be just support though.
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InsaneZero
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Post by InsaneZero on Aug 25, 2003 20:23:30 GMT -5
What I feel that the Fire Emblem series needs is this: A game that changes to what actions the player takes. Suppose that you are approaching a huge castle (more than one square) that, in the next level, you are supposed to infiltrate and get rid of a boss inside. If you decide to barge through the front, you'll encounter most of the enemies that you'll have to face later, but it'll be harder. If you decide to sneak your way past them, so that you have a minimum set amount of kills in that level, then in the next level, you'll come into a totally redesigned area, with the cover of darkness. You'll be able to dodge enemies by using a torch to see more than their range and anticipate their actions, but if you get caught you'll have to fight in the small corridors. The story should also change according to your actions. There should be more objectives, like saving a village in the east before a set amount of turns, or defend a huge castle without allowing to be destroyed by the enemy. Some objectives should be required, some extra, some hidden. There should be some stealth in the gameplay, as I have shown an example of above. And that's my list of things that should be new to the world of FE.
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Diedrupo
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Fil kicks ass
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Post by Diedrupo on Aug 25, 2003 23:49:18 GMT -5
nobody said anything about removing capturing (that is actually one element that I hope they bring back)
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Post by The dark prince on Aug 26, 2003 0:01:41 GMT -5
nobody said anything about removing capturing (that is actually one element that I hope they bring back) it useless if the blacksmith back though.
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